Zelda II: The Adventure of Link

Zelda II: The Adventure of Link  is an action role-playing video game with platforming elements developed and published by Nintendo. It is the second installment in the Legend of Zelda series, and was released in Japan for the Famicom Disk System on January 14, 1987. The game was released in North America and the PAL region for the Nintendo Entertainment System in late 1988. The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell.

Quotes

 * Famicom opening was completely rewritten for its Nintendo Entertainment System release in the western world as the Japanese original (seen above) had very poor grammar and some typos (the opening is always in English, even in Japan, where most of the game's text is in Japanese). The mention of "another sleeping Princess Zelda" is a reference to the plot in the manual for the game where it is stated that the Princess Zelda in this game is actually a separate character to, and an ancestor of, the one from the first Zelda game. The Zelda in Zelda II is cursed with the sleeping spell by a wizard a long time before the game's events and that afterwards, all female members of the royal family of Hyrule (the kingdom where the game takes place) now take on the name "Zelda" in remembrance of this tragedy. The spelling "Gannon" for the villain "Ganon" was not actually a typo and was used in the first game both in Japan and the west but during the release of this game, the translators decided on the new spelling which was retained for future Zelda games and even retroactively placed in rereleases of the original Zelda. The typos are for the magical object called the "Triforce" which is misspelled "Tryforce" in the opening and the word "sanctuaries" which is misspelled "sanctuaris" in the Japanese opening (the places named as "sanctuaries" in the Japanese opening renamed "palaces" in both rewritten versions of the opening.
 * Nintendo Entertainment System opening
 * Re-release opening
 * Nintendo Entertainment System opening
 * Re-release opening
 * Re-release opening

  

"Instruction Booklet", (1988/89)

 * Hyrule was on the road to ruin. The power that the vile heart of Ganon had left be-hind was causing chaos and disorder in Hyrule. What's more, even after the fall of Ganon, some of his underlings remained, waiting for Ganon's return. The key to Ganon's return was the blood of Link – the valiant lad who overthrew the King of Evil. Ganon would be revived by sacrificing Link and sprinkling his blood on the ashes of Ganon. Meanwhile, Link remained in the little kingdom of Hyrule and lent his hand to its restoration. But circumstances did not look very good.
 * pp.3-4
 * One day, a strange mark, exactly like the crest of the kingdom, appeared on the back of Link's hand as he approached his 16th birthday. The worried Link, went to Impa, Princess Zelda's nursemaid who was shocked and frightened when she saw the birthmark. When she regained her composure, she took Link to the North Castle. There was a door in the North Castle called "the door that does not open". Only the descendants of the Impa family who served the king knew how to open the door. Impa took Link's left hand and pressed the back of it against the door. There was a sound of a lock falling open, the door slowly creaked open and there on an alter in the middle of the room lay a beautiful woman. "Here lies Princess Zelda", Impa began to speak calmly.
 * pp.4-5
 * If the six crystals are placed in the stone statues, you finally enter the Great Palace. The Great Palace is so huge that it greatly exceeds that Link had imagined. Link's true heart will be tested when he defeats the last of the guardians.
 * p.40